Player One Engine


The Player One Engine will be the one stop shop for all my games. Trying to create something with the code from Incandescent would mean I would be getting nowhere fast. The plan is to have a re-usable code base to be able to create games quicker and be able to maintain them easier.

I will be using MonoGame so that I can bring forward my knowledge of XNA and get something moving quickly. This will also allow me to port the game to other platforms more easily.

The engine is currently in development and I will be able to update this page soon with progress of the engine.